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For many years Eileen Miller's daughter, Kim, was unable to verbalize her experiences and emotions, but she was able to communicate using a less conventional language: her art. The Girl who Spoke with Pictures tells the story of a young woman with autism, and how her enlightening drawings enabled her to share her view of the world.
Autistic children --- Child artists --- Drawing --- Drawings --- Sketching --- Art --- Graphic arts --- Illustration of books --- Manual training --- Children as artists --- Artists --- Language. --- Therapeutic use. --- Miller, Kim,
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Communication in design. --- Graphic arts. --- Design --- Visual communication. --- Interactive multimedia --- Hypermedia systems --- Interactive media --- Computer software --- Graphic communication --- Imaginal communication --- Pictorial communication --- Communication --- Human factors in design --- Human engineering --- Art, Graphic --- Arts, Graphic --- Graphic design (Graphic arts) --- Graphics --- Art --- Visual communication --- Human factors. --- Design.
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The demand for forensic art usage in investigations is rapidly expanding due to media attention. Despite this fact, to date no book thoroughly explains how to sketch a suspect's face from a witness' memory. Forensic Art Essentials teaches artists to extract information from a witness or victim about a face they have seen, and produce an image good enough to lead detectives to the criminal being described. After reading this book, anyone with adequate drawing skills will be able to learn the tools necessary to develop his or her skills as a forensic artist. Instruction focuses on an
Police artists --- Criminals --- Drawing --- Facial reconstruction (Anthropology) --- Identification --- Technique --- Drawings --- Sketching --- Crime and criminals --- Delinquents --- Offenders --- Forensic anthropology --- Art --- Graphic arts --- Illustration of books --- Manual training --- Persons --- Crime --- Criminal justice, Administration of --- Criminology --- Artists
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Since its invention, geometric algebra has been applied to various branches of physics such as cosmology and electrodynamics, and is now being embraced by the computer graphics community where it is providing new ways of solving geometric problems. It took over two thousand years to discover this algebra, which uses a simple and consistent notation to describe vectors and their products. John Vince (best-selling author of a number of books including ‘Geometry for Computer Graphics’ and ‘Vector Analysis for Computer Graphics’) tackles this new subject in his usual inimitable style, and provides an accessible and very readable introduction. The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated axioms, together with the geometric conventions employed in analytical geometry. As well as putting geometric algebra into its historical context, John Vince provides chapters on Grassmann’s outer product and Clifford’s geometric product, followed by the application of geometric algebra to reflections, rotations, lines, planes and their intersection. The conformal model is also covered, where a 5D Minkowski space provides an unusual platform for unifying the transforms associated with 3D Euclidean space. Filled with lots of clear examples and useful illustrations, this compact book provides an excellent introduction to geometric algebra for computer graphics.
Clifford algebras. --- Computer graphics --- Geometry --- Mathematics. --- Data processing. --- Geometric algebras --- Algebras, Linear --- Computer graphics. --- Geometry, algebraic. --- Computer science. --- Geometry. --- Computer Graphics. --- Algebraic Geometry. --- Math Applications in Computer Science. --- Mathematics --- Euclid's Elements --- Algebraic geometry --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Informatics --- Science --- Digital techniques --- Algebraic geometry. --- Computer science—Mathematics.
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Graphics and game developers must learn to program for mobility. This book will teach you how. ""This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."" - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. T
Computer graphics. --- Computer drawing. --- Smartphones. --- Three-dimensional display systems. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Smart cell phones --- Smart phones --- Cell phones --- Pocket computers --- Computer graphics --- Drawing --- Image processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Digital techniques --- OpenGL. --- Open GL --- Open Graphics Library
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This book is the outcome of the Dagstuhl Seminar on "Information Visualization -- Human-Centered Issues in Visual Representation, Interaction, and Evaluation" held at Dagstuhl Castle, Germany, from May 28 to June 1, 2007. Information Visualization (InfoVis) is a relatively new research area, which focuses on the use of visualization techniques to help people understand and analyze data. This book documents and extends the findings and discussions of the various sessions in detail. The seven contributions cover the most important topics: There are general reflections on the value of information visualization; evaluating information visualizations; theoretical foundations of information visualization; teaching information visualization. And specific aspects on creation and collaboration: engaging new audiences for information visualization; process and pitfalls in writing information visualization research papers; and visual analytics: definition, process, and challenges.
Information visualization --- Information display systems --- Data mining --- Human-computer interaction --- Computer science. --- Computer graphics. --- Data mining. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Data Mining and Knowledge Discovery. --- Algorithmic knowledge discovery --- Factual data analysis --- KDD (Information retrieval) --- Knowledge discovery in data --- Knowledge discovery in databases --- Mining, Data --- Database searching --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Informatics --- Science --- Digital techniques --- User interfaces (Computer systems). --- Interfaces, User (Computer systems) --- Human-machine systems
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The two ?elds of Geometric Modeling and Algebraic Geometry, though closely - lated, are traditionally represented by two almost disjoint scienti?c communities. Both ?elds deal with objects de?ned by algebraic equations, but the objects are studied in different ways. While algebraic geometry has developed impressive - sults for understanding the theoretical nature of these objects, geometric modeling focuses on practical applications of virtual shapes de?ned by algebraic equations. Recently, however, interaction between the two ?elds has stimulated new research. For instance, algorithms for solving intersection problems have bene?ted from c- tributions from the algebraic side. The workshop series on Algebraic Geometry and Geometric Modeling (Vilnius 1 2 2002 , Nice 2004 ) and on Computational Methods for Algebraic Spline Surfaces 3 (Kefermarkt 2003 , Oslo 2005) have provided a forum for the interaction between the two ?elds. The present volume presents revised papers which have grown out of the 2005 Oslo workshop, which was aligned with the ?nal review of the European project GAIA II, entitled Intersection algorithms for geometry based IT-applications 4 using approximate algebraic methods (IST 2001-35512) .
Mathematics. --- Computer graphics. --- Algebraic geometry. --- Visualization. --- Mathematical models. --- Computational intelligence. --- Algebraic Geometry. --- Mathematical Modeling and Industrial Mathematics. --- Computer Graphics. --- Computational Intelligence. --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Models, Mathematical --- Simulation methods --- Visualisation --- Imagery (Psychology) --- Imagination --- Visual perception --- Algebraic geometry --- Geometry --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Math --- Science --- Digital techniques --- Curves on surfaces --- Geometry, Algebraic. --- Geometrical models. --- Models and modelmaking --- Surfaces, Curves on --- Models
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OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: •image processing •artefact construction •introductory animation •texturing •curves, surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
Computer graphics. --- OpenGL. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Open GL --- Computer science. --- Computer vision. --- Computer Applications. --- Computer Graphics. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Informatics --- Science --- Application software. --- Optical data processing. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Optical equipment --- Open Graphics Library
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Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Computer graphics. --- Computer-aided design. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Computer science. --- Arts. --- Computer vision. --- Information systems. --- Computer Applications. --- Computer Graphics. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Computer Appl. in Arts and Humanities. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Humanities --- Informatics --- Science --- Application software. --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical equipment --- Arts, Primitive
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Several techniques have been developed in the literature for processing different aspects of the geometry of shapes, for representing and manipulating a shape at different levels of detail, and for describing a shape at a structural level as a concise, part-based, or iconic model. Such techniques are used in many different contexts, such as industrial design, biomedical applications, entertainment, environmental monitoring, or cultural heritage. This book covers a variety of topics related to preserving and enhancing shape information at a geometric level, and to effectively capturing the structure of a shape by identifying relevant shape components and their mutual relationships.
Image processing. --- Image analysis. --- Geometrical models --- Computer graphics. --- Data processing. --- Computer-aided design. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Digital techniques --- Geometry --- Models and modelmaking --- Analysis of images --- Image interpretation --- Models --- Visualization. --- Computer vision. --- Geometry. --- Computer Graphics. --- Image Processing and Computer Vision. --- Mathematics --- Euclid's Elements --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Visualisation --- Imagination --- Visual perception --- Imagery (Psychology) --- Mathematics. --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Math --- Science --- Optical equipment
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