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2008 (88)

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Book
The girl who spoke with pictures : autism through art
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ISBN: 1281892645 9786611892647 1846428416 9781846428418 1843108895 9781843108894 9781281892645 Year: 2008 Publisher: London : Philadelphia : Jessica Kingsley Publishers,

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For many years Eileen Miller's daughter, Kim, was unable to verbalize her experiences and emotions, but she was able to communicate using a less conventional language: her art. The Girl who Spoke with Pictures tells the story of a young woman with autism, and how her enlightening drawings enabled her to share her view of the world.

Information design workbook : graphic approaches, solutions, and inspiration + 30 case studies
Authors: ---
ISBN: 1616736046 9781616736040 1592534104 9781592534104 9781592534104 Year: 2008 Publisher: Beverly, Mass. : Rockport,

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Currently there is nothing as comprehensive about this topic available.

Forensic art essentials : a manual for law enforcement artists
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ISBN: 1281188980 9786611188986 0080559298 0123708982 9780123708984 9780080559292 Year: 2008 Publisher: Amsterdam ; Boston : Academic Press,

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The demand for forensic art usage in investigations is rapidly expanding due to media attention. Despite this fact, to date no book thoroughly explains how to sketch a suspect's face from a witness' memory. Forensic Art Essentials teaches artists to extract information from a witness or victim about a face they have seen, and produce an image good enough to lead detectives to the criminal being described. After reading this book, anyone with adequate drawing skills will be able to learn the tools necessary to develop his or her skills as a forensic artist. Instruction focuses on an


Book
Geometric Algebra for Computer Graphics
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ISBN: 1846289971 1846289963 1849966974 Year: 2008 Publisher: London : Springer London : Imprint: Springer,

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Since its invention, geometric algebra has been applied to various branches of physics such as cosmology and electrodynamics, and is now being embraced by the computer graphics community where it is providing new ways of solving geometric problems. It took over two thousand years to discover this algebra, which uses a simple and consistent notation to describe vectors and their products. John Vince (best-selling author of a number of books including ‘Geometry for Computer Graphics’ and ‘Vector Analysis for Computer Graphics’) tackles this new subject in his usual inimitable style, and provides an accessible and very readable introduction. The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated axioms, together with the geometric conventions employed in analytical geometry. As well as putting geometric algebra into its historical context, John Vince provides chapters on Grassmann’s outer product and Clifford’s geometric product, followed by the application of geometric algebra to reflections, rotations, lines, planes and their intersection. The conformal model is also covered, where a 5D Minkowski space provides an unusual platform for unifying the transforms associated with 3D Euclidean space. Filled with lots of clear examples and useful illustrations, this compact book provides an excellent introduction to geometric algebra for computer graphics.

Mobile 3D graphics : with OpenGL ES and M3G
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ISBN: 1281096180 9786611096182 0123746426 0080555918 9780080555911 9780123737274 0123737273 Year: 2008 Publisher: Amsterdam ; London : Elsevier/Morgan Kaufmann Publishers,

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Graphics and game developers must learn to program for mobility. This book will teach you how. ""This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."" - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. T


Book
Information visualization : human centered issues and perspectives
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ISBN: 3540709568 354070955X Year: 2008 Publisher: Berlin ; Heidelberg : Springer,

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This book is the outcome of the Dagstuhl Seminar on "Information Visualization -- Human-Centered Issues in Visual Representation, Interaction, and Evaluation" held at Dagstuhl Castle, Germany, from May 28 to June 1, 2007. Information Visualization (InfoVis) is a relatively new research area, which focuses on the use of visualization techniques to help people understand and analyze data. This book documents and extends the findings and discussions of the various sessions in detail. The seven contributions cover the most important topics: There are general reflections on the value of information visualization; evaluating information visualizations; theoretical foundations of information visualization; teaching information visualization. And specific aspects on creation and collaboration: engaging new audiences for information visualization; process and pitfalls in writing information visualization research papers; and visual analytics: definition, process, and challenges.

Geometric modeling and algebraic geometry
Authors: --- --- ---
ISBN: 1281141119 9786611141110 3540721851 3540721843 Year: 2008 Publisher: Berlin : Springer,

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The two ?elds of Geometric Modeling and Algebraic Geometry, though closely - lated, are traditionally represented by two almost disjoint scienti?c communities. Both ?elds deal with objects de?ned by algebraic equations, but the objects are studied in different ways. While algebraic geometry has developed impressive - sults for understanding the theoretical nature of these objects, geometric modeling focuses on practical applications of virtual shapes de?ned by algebraic equations. Recently, however, interaction between the two ?elds has stimulated new research. For instance, algorithms for solving intersection problems have bene?ted from c- tributions from the algebraic side. The workshop series on Algebraic Geometry and Geometric Modeling (Vilnius 1 2 2002 , Nice 2004 ) and on Computational Methods for Algebraic Spline Surfaces 3 (Kefermarkt 2003 , Oslo 2005) have provided a forum for the interaction between the two ?elds. The present volume presents revised papers which have grown out of the 2005 Oslo workshop, which was aligned with the ?nal review of the European project GAIA II, entitled Intersection algorithms for geometry based IT-applications 4 using approximate algebraic methods (IST 2001-35512) .

OpenGL Graphics Through Applications
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ISBN: 1848000235 1848000227 Year: 2008 Publisher: London : Springer London : Imprint: Springer,

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OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: •image processing •artefact construction •introductory animation •texturing •curves, surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.

Computer Graphics for Artists: An Introduction
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ISBN: 184800141X 1848001401 Year: 2008 Publisher: London : Springer London : Imprint: Springer,

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Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Shape Analysis and Structuring
Authors: ---
ISBN: 1281141143 9786611141141 3540332650 3540332642 3642069894 Year: 2008 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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Several techniques have been developed in the literature for processing different aspects of the geometry of shapes, for representing and manipulating a shape at different levels of detail, and for describing a shape at a structural level as a concise, part-based, or iconic model. Such techniques are used in many different contexts, such as industrial design, biomedical applications, entertainment, environmental monitoring, or cultural heritage. This book covers a variety of topics related to preserving and enhancing shape information at a geometric level, and to effectively capturing the structure of a shape by identifying relevant shape components and their mutual relationships.

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